| Steven Marsh ( |
The problem (as I see it) is that there simply isn't any demand for non-amateur journalism. Game journalism -- especially tied to RPGs -- is really only of broad interest to "gaming omnivores": those who buy, read, and play lots of different games. And I suspect that the number of customers who buy, read, and play more than (say) 10 RPGs a year is mind-bogglingly small... as in "less than 1,000 customers in the world" small. You simply can't support any non-amateur endeavor on that small a customer base. (Compare this with movies, where hundreds of millions of people a year probably see 10 or more films.)
No, nearly all RPG customers have a game they prefer, or perhaps a cluster of games (less than five, I'd guess). And, in those cases, such customers' journalistic" needs are almost always better served by their preferred games' company websites or newsfeeds.
So, related to the Origins Awards, I would guess that 99% of all customers simply don't care, because they have no need to. "Did my preferred White Wolf game win an award? No? Then I don't care." (Or, "Yes, it did? That's nice. I knew it was a good game.")
Having said that, there's little excuse for the official Awards' websites not to have that information available immediately upon announcements. :)
No, nearly all RPG customers have a game they prefer, or perhaps a cluster of games (less than five, I'd guess). And, in those cases, such customers' journalistic" needs are almost always better served by their preferred games' company websites or newsfeeds.
So, related to the Origins Awards, I would guess that 99% of all customers simply don't care, because they have no need to. "Did my preferred White Wolf game win an award? No? Then I don't care." (Or, "Yes, it did? That's nice. I knew it was a good game.")
Having said that, there's little excuse for the official Awards' websites not to have that information available immediately upon announcements. :)