Pookie ([info]pwca) wrote,
@ 2009-06-15 19:57:00
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Boardgames at Games Expo
One of the objectives at Games Expo ’09 was to take Nick shopping. Nick is stuck in the wilds of Devon, where the only gaming that he gets involves a regular of Dungeons & Dragons (and nothing else) and various board games at which his partner, Kerry, regularly beats him. So, Nick was looking for other board games at which his partner could beat him.

So on Friday, I took along a small bag of games, including Pandemic, Red Empire, and Formula Motor Racing.

We really only tried a few games over the course of the weekend. We started with a borrowed copy of Ticket to Ride: Europe, a version of the game that I had not played before. I had wanted to introduce Nick to the basic game and would have suggested that with just Kerry to play boardgames at home with, that he purchase Ticket to Ride: Nordic Countries and Ticket to Ride: Switzerland, as both are designed for two to three players, not two to five. Val, a friend of Paul and Helen of Cthulhu, won, but Nick liked it enough to buy a copy of this base set.

Dave brought with him, Chrononauts. I managed to loose three games of this, despite being a reasonable player of Fluxx. In fact I would describe Chrononauts as being an advanced version of Fluxx as both are about matching states with a constantly shifting situation. Nick seemed to enjoy the game though, and he bought both Fluxx and Fluxx. The latter because I said that he had to.

Pandemic once again proved to be popular all weekend. My initial game on Friday night was not successful, but everyone was intrigued enough to play again and under Dave's direction, we played two further games on Saturday night. The first game was a disaster. The black plague was set up in the black zone, and very quickly the cities in the black zone were drawn, and then drawn again after the first Epidemic card. We just could not get on top of the cities with two or more black cubes fast enough, and thus could not stop the Outbreaks. We lost inside a couple of turns.

The second game was a whole easier, in part because the disease was not so concentrated, and we had the Medic role in play. We also made use of the abilities to swap cards and move the other roles to better effect, but without the Medic role, the game is a great deal more difficult. Overall, we had fewer Outbreaks and kept control of everything to win. Nick did not buy the game though he was impressed, but he is a Vet and he said that it would feel too much like work! Finn of Yog-Radio liked it enough to buy a copy, and I suspect that it will get plenty of play because Mrs of Cthulhu does not like games with a "Take That" aspect.



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